Abilities go with specific classes.
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Parry: (can
parry a normal hit, not magic) negates one hit. (Player says “PARRY” immediately after being hit.). Probably 1 per combat at low level & increase.
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Disarm: Hit opponent's weapon or something–make it challenging? and say “DISARM”. Either drop weapon or can't use weapon for 5 seconds (recipient counts). 1 per combat
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Stun: recipient can't do anything for 5 seconds (or until they take damage) (recipient counts).
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Dodge: (rogue) like
parry.
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Bulwark or Juggernaut: physical hits blocked for 5 seconds (high level)
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Taunt: opponent must attack taunter, not anyone else for 5 seconds (can distract from killing blow)
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Distract: rogue anti-taunt (go fight somebody else.
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Hide (rogue): like invisible, but rogue must freeze in special position (both arms crossed in an X across chest)
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Search: negates hide
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Traps: mat with label in corner. Disarm trap: 15 seconds. Grab wrong corner and trap goes off. Or trap level listed on bottom. Or #1-4 on bottom. Must choose equal to or below your level.
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Skills (e.g., lockpicking)